On 10/3/2023 6:00 (UTC), the update patch 1.10 of Forspoken (main game and demo) has been released.
*The Microsoft Store version will be updated as soon as the patch is approved.
*The updated version name of each platforms will be displayed on the game's title screen.
Patch Notes
Technical Issues:
?Fixed an issue where the screen unintentionally flickers when AMD's Radeon RX570 or RX580 is used. (PC version)
?Fixed an issue where the screen flickers. (Rare issue / PlayStation®5 version)
?Various minor fixes.
Feature Updates:
?Adjusted the explanatory text and default camera position for the tutorial of the Magic Parkour skill Zip.
?Added an option allowing players to choose to automatically switch to the last-viewed section when accessing a menu.
?Added an option to allow players to choose to automatically point the camera to the targeted enemy when locking on an enemy during charging spells.
?Added an option enabling players to choose to automatically switch the lock-on target to a nearby enemy after defeating a locked-on enemy.
?Added an option that enables players to lock on to off-screen enemies.
?Added an option for players to choose to prevent being staggered by the effects of Frey's own spells.
?Adjusted some enemy movement and behaviour when taking damage.
?Adjusted Sila's Magic "Slice" to be unleashed in the direction Frey is facing.
*The patch note released on 10/3/2023 did not mention about certain updates included in the patch. Please see below for details:
?Adjusted Frey's magic shots to pass through the water pillar generated by Prav's Magic "Maelstrom".
?Adjusted the Magic Parkour skill "Zip" to not cancel the target lock on.
?Adjusted the target lock on to remain uncancelled for a longer time.
Graphical Adjustments:
?Adjusted the lighting of certain areas in Cipal.
?Adjusted the camera effects that occur when framing bright objects such as the sun.
?Adjusted the texture and shading for certain objects.
?Adjusted the number of polygons for certain background objects.
?Improved the glare filter quality.
?Updated the menu to display the required memory usage. (PC version)
?Updated the opening sequence to go through the Brightness Settings before starting the game for the first time.
Miscellaneous:
?Removed the VRS entry from the Graphics section of the menu. (PC version)
*The shader has been optimized to have the Variable Rate Shading (VRS) available for all hardware.
?Updated the DirectX 12 version to 1.606.4 from 1.4.10. (PC version)
Optimization:
?Reduced the processing load in certain areas. (The load has been reduced to approximately 70% in certain scenes.)
?Reduced the VRAM usage. (PC version)
?Minor optimization for certain features.
*The Microsoft Store version will be updated as soon as the patch is approved.
*The updated version name of each platforms will be displayed on the game's title screen.
Patch Notes
Technical Issues:
?Fixed an issue where the screen unintentionally flickers when AMD's Radeon RX570 or RX580 is used. (PC version)
?Fixed an issue where the screen flickers. (Rare issue / PlayStation®5 version)
?Various minor fixes.
Feature Updates:
?Adjusted the explanatory text and default camera position for the tutorial of the Magic Parkour skill Zip.
?Added an option allowing players to choose to automatically switch to the last-viewed section when accessing a menu.
?Added an option to allow players to choose to automatically point the camera to the targeted enemy when locking on an enemy during charging spells.
?Added an option enabling players to choose to automatically switch the lock-on target to a nearby enemy after defeating a locked-on enemy.
?Added an option that enables players to lock on to off-screen enemies.
?Added an option for players to choose to prevent being staggered by the effects of Frey's own spells.
?Adjusted some enemy movement and behaviour when taking damage.
?Adjusted Sila's Magic "Slice" to be unleashed in the direction Frey is facing.
*The patch note released on 10/3/2023 did not mention about certain updates included in the patch. Please see below for details:
?Adjusted Frey's magic shots to pass through the water pillar generated by Prav's Magic "Maelstrom".
?Adjusted the Magic Parkour skill "Zip" to not cancel the target lock on.
?Adjusted the target lock on to remain uncancelled for a longer time.
Graphical Adjustments:
?Adjusted the lighting of certain areas in Cipal.
?Adjusted the camera effects that occur when framing bright objects such as the sun.
?Adjusted the texture and shading for certain objects.
?Adjusted the number of polygons for certain background objects.
?Improved the glare filter quality.
?Updated the menu to display the required memory usage. (PC version)
?Updated the opening sequence to go through the Brightness Settings before starting the game for the first time.
Miscellaneous:
?Removed the VRS entry from the Graphics section of the menu. (PC version)
*The shader has been optimized to have the Variable Rate Shading (VRS) available for all hardware.
?Updated the DirectX 12 version to 1.606.4 from 1.4.10. (PC version)
Optimization:
?Reduced the processing load in certain areas. (The load has been reduced to approximately 70% in certain scenes.)
?Reduced the VRAM usage. (PC version)
?Minor optimization for certain features.