?From the Development Team
Thank you for playing STRANGER OF PARADISE FINAL FANTASY ORIGIN.
In this update, we've fixed bugs that appeared after the previous 1.30 update. We apologize for any inconveniences these may have caused.
With all season pass content now released, no further large-scale updates are scheduled. Support for minor updates, however, will continue as needed to address reported issues and adjust game balance.
We hope you will continue to enjoy our game long into the future.
?Applicable to All Platforms
Adjustments:
• Smithing and Equipment
- Two-handed weapons with job affinities up to 270 will now drop.
• Special Effects
- Summon blessing effects will now carry over when changing battle sets while Titan is set as the primary summon.
• The Rift Labyrinth
- Items such as summonstones and monster food can now be obtained even if maximum carrying capacity is exceeded.
Resolved Issues:
• Smithing and Equipment
- Fixed a bug when changing accessories that caused combo abilities to unintentionally change into other combo abilities.
• Special Effects
- Fixed a bug that prevented the special effects "Charge Attack Damage Dealt" and "Charge Attack Break Damage Dealt" from increasing damage with the following abilities:
- The Blue Mage ability "Blue Magic"
- The gun combo ability "Phantom Shot"
- The mace combo ability "Dark Nova"
- Fixed a bug wherein certain special effects and command abilities that reference damage did not correctly take into account the decreasing damage of consecutive hits from instant abilities such as "Pelt" and "Ice Crush."
- Fixed a bug that prevented some chaos effects from appearing on guns and armor.
• Combo Abilities
- Fixed a bug that prevented the multi-hit segment of the dagger combo ability "Chronostasis" from hitting paralyzed enemies.
• Command Abilities
- Fixed a bug that could cause an application error when using "Barrage."
• Jobs & Job Affinities
- Fixed a bug that could cause the network to disconnect when the following attacks hit:
- Gun Mage: Polluted Bullet
- Marauder: Upheaval (including "Subside" and "Rapacious Strike")
- Fixed a bug that could cause the swordfighter (etc.) job affinity bonus "Fencer's Soul" to target positions that enemies no longer occupied.
- Fixed a bug wherein the summoner (etc.) job affinity bonus "Trance Soul" did not extend the duration of certain command ability effects, such as those from "Bravery" and "Invisible."
• The Rift Labyrinth
- Fixed a bug that would treat the dragon zombie as defeated instead of triggering the second part of battles in the Sunken Shrine and Mount Gulg.
- Fixed a bug that caused LUFENIA-difficulty bosses to appear on floors in other difficulties.
- Fixed a bug that caused dragon king trials to be nullified during multiplayer games.
• Enemies
- Fixed a bug that caused an application error when performing a soul burst on elemental enemies such as fire elementals.
• Other various bug fixes.
Thank you for playing STRANGER OF PARADISE FINAL FANTASY ORIGIN.
In this update, we've fixed bugs that appeared after the previous 1.30 update. We apologize for any inconveniences these may have caused.
With all season pass content now released, no further large-scale updates are scheduled. Support for minor updates, however, will continue as needed to address reported issues and adjust game balance.
We hope you will continue to enjoy our game long into the future.
?Applicable to All Platforms
Adjustments:
• Smithing and Equipment
- Two-handed weapons with job affinities up to 270 will now drop.
• Special Effects
- Summon blessing effects will now carry over when changing battle sets while Titan is set as the primary summon.
• The Rift Labyrinth
- Items such as summonstones and monster food can now be obtained even if maximum carrying capacity is exceeded.
Resolved Issues:
• Smithing and Equipment
- Fixed a bug when changing accessories that caused combo abilities to unintentionally change into other combo abilities.
• Special Effects
- Fixed a bug that prevented the special effects "Charge Attack Damage Dealt" and "Charge Attack Break Damage Dealt" from increasing damage with the following abilities:
- The Blue Mage ability "Blue Magic"
- The gun combo ability "Phantom Shot"
- The mace combo ability "Dark Nova"
- Fixed a bug wherein certain special effects and command abilities that reference damage did not correctly take into account the decreasing damage of consecutive hits from instant abilities such as "Pelt" and "Ice Crush."
- Fixed a bug that prevented some chaos effects from appearing on guns and armor.
• Combo Abilities
- Fixed a bug that prevented the multi-hit segment of the dagger combo ability "Chronostasis" from hitting paralyzed enemies.
• Command Abilities
- Fixed a bug that could cause an application error when using "Barrage."
• Jobs & Job Affinities
- Fixed a bug that could cause the network to disconnect when the following attacks hit:
- Gun Mage: Polluted Bullet
- Marauder: Upheaval (including "Subside" and "Rapacious Strike")
- Fixed a bug that could cause the swordfighter (etc.) job affinity bonus "Fencer's Soul" to target positions that enemies no longer occupied.
- Fixed a bug wherein the summoner (etc.) job affinity bonus "Trance Soul" did not extend the duration of certain command ability effects, such as those from "Bravery" and "Invisible."
• The Rift Labyrinth
- Fixed a bug that would treat the dragon zombie as defeated instead of triggering the second part of battles in the Sunken Shrine and Mount Gulg.
- Fixed a bug that caused LUFENIA-difficulty bosses to appear on floors in other difficulties.
- Fixed a bug that caused dragon king trials to be nullified during multiplayer games.
• Enemies
- Fixed a bug that caused an application error when performing a soul burst on elemental enemies such as fire elementals.
• Other various bug fixes.