On 10/3/2023 6:00 (UTC), the update patch 1.10 of Forspoken (main game and demo) has been released.
*The Microsoft Store version will be updated as soon as the patch is approved.
*The updated version name of each platforms will be displayed on the game's title screen.
Patch Notes
Technical Issues:
- Fixed an issue where the screen unintentionally flickers when AMD's Radeon RX570 or RX580 is used. (PC version)
- Fixed an issue where the screen flickers. (Rare issue / PlayStation®5 version)
- Various minor fixes.
Feature Updates:
- Adjusted the explanatory text and default camera position for the tutorial of the Magic Parkour skill Zip.
- Added an option allowing players to choose to automatically switch to the last-viewed section when accessing a menu.
- Added an option to allow players to choose to automatically point the camera to the targeted enemy when locking on an enemy during charging spells.
- Added an option enabling players to choose to automatically switch the lock-on target to a nearby enemy after defeating a locked-on enemy.
- Added an option that enables players to lock on to off-screen enemies.
- Added an option for players to choose to prevent being staggered by the effects of Frey's own spells.
- Adjusted some enemy movement and behaviour when taking damage.
- Adjusted Sila's Magic "Slice" to be unleashed in the direction Frey is facing.
*The patch note released on 10/3/2023 did not mention about certain updates included in the patch. Please see below for details:
- Adjusted Frey's magic shots to pass through the water pillar generated by Prav's Magic "Maelstrom".
- Adjusted the Magic Parkour skill "Zip" to not cancel the target lock on.
- Adjusted the target lock on to remain uncancelled for a longer time.
Graphical Adjustments:
- Adjusted the lighting of certain areas in Cipal.
- Adjusted the camera effects that occur when framing bright objects such as the sun.
- Adjusted the texture and shading for certain objects.
- Adjusted the number of polygons for certain background objects.
- Improved the glare filter quality.
- Updated the menu to display the required memory usage. (PC version)
- Updated the opening sequence to go through the Brightness Settings before starting the game for the first time.
Miscellaneous:
- Removed the VRS entry from the Graphics section of the menu. (PC version)
*The shader has been optimized to have the Variable Rate Shading (VRS) available for all hardware.
- Updated the DirectX 12 version to 1.606.4 from 1.4.10. (PC version)
Optimization:
- Reduced the processing load in certain areas. (The load has been reduced to approximately 70% in certain scenes.)
- Reduced the VRAM usage. (PC version)
- Minor optimization for certain features.